At a Glance Notes: [Chapter 4] Users Cognitive Capabilities

1. Cognition

Definition: How your mind interprets and processes information through a basic cycle of receiving, interpreting, planning, and executing actions. Subtopics/Characteristics:

  • Receive information
  • Interpret information
  • Plan an action
  • Execute the action
  • Four cognitive superpowers (Attention, Perception and Recognition, Memory, Mental Models)

2. Attention

Definition: Users’ most precious resource that involves how people focus on what matters, working like a spotlight that illuminates some areas brilliantly while leaving others in darkness. Subtopics/Characteristics:

  • Visual attention
  • Audio attention
  • Color strategy
  • Visual hierarchy
  • Movement and animation
  • Clear boundaries
  • Cognitive clutter avoidance

3. Perception and Recognition

Definition: The ability to see, hear, or become aware of something through the senses, mainly focused on whether users can easily see and understand interface elements. Subtopics/Characteristics:

  • Readability
  • Contrast
  • Icons
  • Typography
  • Spacing
  • Platform consistency

4. Gestalt Principles

Definition: How your brain constantly tries to make sense of visual information by grouping related elements together, using natural grouping tendencies to create intuitive interfaces. Subtopics/Characteristics:

  • Proximity
  • Continuity
  • Similarity
  • Figure-Ground

5. Memory

Definition: The three-part system (sensory, short-term, and long-term memory) that every interface either supports or burdens in users’ cognitive capabilities. Subtopics/Characteristics:

  • Sensory Memory (SM)
  • Short-Term Memory/Working Memory (STM/WM)
  • Long-Term Memory (LTM)
  • Recognition vs Recall
  • Miller’s Magic Number (7±2)
  • Chunking
  • Limited capacity
  • Fast/slow access
  • Fast/slow decay

6. Mental Models

Definition: Internal representations people build about how things work, which are simplified but functional understandings of how systems operate. Subtopics/Characteristics:

  • Designer’s mental model
  • User’s mental model
  • System image
  • Metaphors
  • Cultural differences
  • Scaling limitations
  • Three-way relationship